The Series
Twelve essays, meant to be read in order. Each one revisits a single idea โ a renderer, a shader, a budget, a habit โ rebuilds it in a personal project, and asks what still holds up.
- Building My First Renderer: What I Thought Rendering Was, and What It Actually Is October 29, 2026
- The First Shader I Actually Understood November 3, 2026
- Shadows Are a Budget Problem, Not a Quality Problem November 8, 2026
- Materials Are Data, Not Formulas November 13, 2026
- Lighting Models Break at the Edges November 18, 2026
- Stop Guessing: A Profiling Habit for Graphics Programmers November 23, 2026
- Draw Calls, State Changes, and Other Invisible Costs November 28, 2026
- Rendering Under Tight Budgets: Small Devices, Big Constraints December 3, 2026
- Post-Processing Is Where Taste Lives December 8, 2026
- Why I'm Building a Custom Engine Again December 13, 2026
- What Years of Rendering Taught Me: Five Principles December 18, 2026
- My Next Study Plan: CUDA, Kernels, and Attention December 23, 2026